Another significant addition to PSO2 Meseta movement shown off at the first NG trailer is that the glide. It goes as far as some of those screenshots have made it seem. Players may get to high ground and jump off to glide and get pretty damn much through the map. Like in Breath of the Wild, you will have the ability to make you're way up a mountain to slide off from -- but minus anything inhibiting you like endurance. It'll also cause some dramatic entrances into battle. Sega already stated that gathering and crafting could be getting an overhaul, and while we did not get a peek at crafting, we did see just how much nicer it is to snag items in the field. Gathering can be done on the fly, very similar to Monster Hunter: World. Get close to a product, and tap a button. Fruit can be harvested from trees, you will find fresh docile creatures that can be hunted for meat and other things and healing items are found throughout the land as green glowing indicators called Resta Signals. It is a lot more intuitive than the present game.
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Combat is very like PSO2's current battle system, down to the firearms, Photon Arts and Photon Blasts. It is only quicker, more mobile and smoother. There are no more Perfect Attacks; instead, it is more like modern action games with combos and counterattacks. Dodging and blocking is more fluid for many classes also. Certain classes may see a difference in play. There is no more attacking from the air indefinitely, therefore expect to be on the floor more dodging and countering. Attacks and PAs are set the exact same way they are currently with certain buttons performing specific attacks or the 1-2-3 system. So far as PB's go, because Mag's won't be a part of gameplay , they behave more like Sophisticated Photon Arts, that have been released in Japan's PSO2 with Episode 6. As opposed to summoning a creature, PB's will instead be a huge attack dealing serious harm that needs to be recharged through battle.
Of those three classes they showed, Force had some of the biggest changes. They finally have a block much like Hunters in addition to their dodge, and it is a much-needed addition since they may be delicate and slowed down by Technique charging. Techniques also have gotten better because they no longer must get charged to buy meseta pso2 use. They now have an uncharged attack that, while not as powerful as the charged version, still does some fantastic damage.